Learn what you can from Laurentius to start with The Incandescent With the Grossĭark Souls is considered a classic for a reason, and making few changes to the actual game was the right move. It’s almost enough to make you like the poisonous swamp. We couldn’t get enough of that smooooth, baby’s bottom Blighttown. And yes, the infamous Blighttown, which destroyed framerates of yesteryear, has now finally been fixed. Playing Dark Souls with such a smooth camera and responsive rolling feels grin-inducingly great. ![]() While this half-hearted graphical overhaul is a bit disappointing, the vastly improved framerate is a welcome addition. The wide swipes of two-handers are great against swarms ![]() It often feels like Dark Souls Remastered is a face lift applied to only half the face. In some areas you really notice the improvement, and this remaster makes this aging classic feel like a thoroughly modern game.īut bafflingly, only some textures have been updated, and it’s incredibly jarring when you see shiny new textures sitting side by side with the old. Yet, frustatingly, the new and improved graphical sheen is far from consistnet. Textures in Dark Souls Remastered are more high res, and the new and improved lighting effects make the world of Lordran feel more amtopsheric than ever. Unsuprisingly, the most noticable change here comes with the new visual sheen. At 60 frames per second, your crucial evasion roll feels very responsive Most of the changes are quality of life changes. And enemies will still stick to you when they ragdoll. So yes, the Bed of Chaos – regarded as Dark Souls’ biggest blunder – is still wonky as hell. For many, part of the game’s charm was in how breakable it was with clever theorycrafting. It’s warts and all - and the experimental nature of the first Dark Souls meant there were more than a few warts. If It Ain’t Broke, Don’t Polish ItĪs a game, Dark Souls Remastered offers very little changes from the original. That’s why what snippets of dialogue we do get – “Praise the Sun” – become so quotable and memorable. It’s a lonely world with lots of weight and meaning, leaving the player’s imagination to do much of the heavy lifting. This is an understated narrative, told through item descriptions, level design, and your fleeting interactions with NPCs. ![]() There are few words here, and fewer cutscenes. The later Switch version will be on 30 frames.įor those who don’t know, under its surface Dark Souls contains arguably one of the best stories in modern gaming. Of course PC gamers have had this for a while, and if you ask them, they’ll say once you go 60 frames, you don’t go back. And while nothing about it has changed, there is one element that vastly improves it - and that is a smooth 60 frames per second. Weapons are nowhere near balanced in Dark Souls Remastered, but the combat system is perfect. Your gear and build decide how easily you’re staggered, and you’ll theorycraft to squeeze as much juice out of your weapon as you can so you’re killing in one shot instead of two. In Dark Souls Remastered’s combat, you commit to attacks. The lazy meme is to call Dark Souls a brutally hard game. In the Depths, upgraded textures and lighting look great. Even the biggest games have adopted its reactive style, and pay tribute - the most recent being God of War. Its hitbox combat system, based on a stamina bar, and invincibility frames on your roll, is now one of the main schools of thought in modern combat systems. ![]() Whether its outright triple-A copies, indies that have studied From Software’s template and injected their own style, or simply games that have just borrowed from one piece of the formula - Dark Souls’ impact can be felt in digital worlds everywhere. A convoluted space and time as reality itself falters.ĭark Souls has had an immeasurable influence on modern gaming.
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